Mwo sound packs update#
Skirmish of course is unaffected by this change.Īs mentioned in the last Town Hall the Assault game mode is currently undergoing a massive update that we hope will be ready before Summer.Īs discussed in the previous Town Hall we are making some changes to the Map and Game Mode Voting. This new behavior is now used in all game modes that have a capture mechanic. If you shoot a ‘Mech that is capping a base or resource point it will momentarily stop the capture process for the entire capture point for 3 seconds, regardless of whether there are more enemies in the process of capping it.
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With the addition of the new Domination game mode and the above changes to Conquest we’ve also made a global change to base capping behavior to try and further promote deeper strategies. The enemy will have succeeded in the goal of Conquest.Īs a result of this change, if your team is completely destroyed by the enemy you will be able to continue spectating from the perspective of the various cap points.Īnother change is that all capture points will be neutral by default. If you have no chance of making it to the various capture points in time you’ll have essentially won the battle, but you will have lost the war. This means that even if you are successful in your singular goal to simply destroy the enemy team, you may come out of that fight with only a couple of badly injured or otherwise slow ‘Mechs. The main aspect of this is that destroying the other team will no longer end the match the only way to end the match is to acquire the maximum Conquest points.
Mwo sound packs Patch#
I will leave full details on what this new mode is all about for the patch notes, but I think it will serve as something new and unique compared to the game modes we’ve had for so long now.Ĭonquest is getting some changes to encourage a greater focus on playing the objective. New Quick Play and Private Match Game Mode: DominationĪs we promised when the new Map and Game Mode Voting screen was implemented, we can now add new game modes without fear of splitting the queue and adversely affecting the Matchmaker. There have been some minor changes to certain areas of maps to compensate for this increased mobility, mostly to ensure that you can’t get out of bounds or otherwise outside of the intended combat zone. This should allow the maps to have more visual complexity to improve their overall visual design, without affecting the ability for ‘Mechs to navigate simple obstacles.
Mwo sound packs code#
We’ll be introducing a pretty important change to the movement code to give ‘Mechs better and more consistent mobility over small objects and obstructions. With a nice mix of long and short range combat it will likely settle into a play style similar to Tourmaline. This map is roughly the size of Tourmaline Desert and uses the Grim Portico art setting. New Map for Quick Play and Private Matches We recently released some teaser images, including a video on our Instagram, and it is a beautiful ‘Mech. Without further delay let's discuss the March 15th patch:Īs mentioned in the introduction, we’re very pleased with the quality and reception of these Classic ‘Mechs so far and we’re confident that the Archer will continue that trend. We’ll continue to evaluate how this new cycle plays out, and make determinations about its efficacy as we go. Internally we’re happy with how the new cycle is influencing development so far, but obviously we do have some clear room for improvement, as we saw the need for two post-patch hot fixes for some issues that should have been avoidable.
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We’re hoping to go four-for-four with the upcoming release of the Archer on March 15th.Īs with January and February, March will be another single-patch month. Looking back at February we saw the release of our third Classic IS ‘Mech, the Rifleman, and I think it’s fair to say that beyond being beautiful and nostalgic additions to the game, these ‘Mechs are also proving very effective and fun ‘Mechs to pilot.